This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
直观理解一下,激活函数就像神经网络里的开关或滤镜,它决定了每个神经元应该多大程度地激活,从而使网络具备强大的表达能力。
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